15 December 2011

Sams Log - five

9 December 2011

Chapter Three

Here is the compound the ECM have been sent to check out

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Turn 1

Not much happens, the ECM only manage 1 activation roll.
The BPI manages most units and also gets their unmanned drone to within 30cm of the enemy, giving them a bonus to their initiative roll.


Turn 2

The initiative roll is tied but the bonus from the drone allows the BPI to go first.
Nothing major this turn, the ECM open up on the drone from their APC but miss.
The H.A.R.D. suit troopers bail out and run into the cover.


Turn 3

Another initiative tie and again the drones bonus lets the BPI go first.
The H.A.R.D. troopers open fire on the BPI APC and manage 2 hits out of 3, alas the BPI save both of them.


Turn 4

The H.A.R.D. troopers fire again this time they take out the drive train on the BPI APC and immobilise it.
The ECM manage to take out the drone at last thanks to an APC and its HMG.
Lots of firing with the BPI that are in cover laying down tons of fire and only managing a single hit from 11FP.

Over on the far flank the BPI that are in cover open up with a long range missile launcher at the ECMs Ramjack.
1 hit, the APC fails its save and the BPI manage to get a superb result.
KABOOOOM.
The APC blows up as the lucky shot hits the fuel tanks.
Out of all of the 5 ECM troopers inside, 4 are killed only the squad leader makes it out alive.

Although we didn't know it at the time, this loss of a squad is pretty much game over for the ECM.

The Rest 

The battle sees the ECM push forward, using smoke and cover to advance.

Around the BPI APC that was immobilised a growing number of smoking vehicles seem to gather, APCS advance through the area only to be slowly taken out.

Soon the whole area looks like a burning wrecking yard.

Alpha and Gamma squad push onward, taking out a BPI HMG squad as they do but they are eventually pinned in some cover right by the compound wall.

They start to take casualties, alpha squad take some heavy losses as they try to supress the BPI HMG squad that is hiding in the compound behind sacks and drums and building materials.

Eventually all that is left are the H.A.R.D. troopers, the rest are now out of the fight.
They manage to get their timing right and duck and weave toward the BPI, they take fire from the BPI squads and APCs but manage thanks to their superior armour to make inside the walls.

Furious hand to hand commences and again the superior armour of Gamma squad helps them overcome a bigger enemy and they have killed all the BPI squad.

However as the dust clears it becomes obvious that the remaining BPI including the last moving APC have positioned themselves ready to take out the last of the H.A.R.D. troopers.

The last man standing is not standing for very long.

Though he does manage to capture this strange symbol sprayed onto the BPI containers.
















BPI HMG squad in cover inside the compound.
















BPI rocket launcher sqaud in cover just outside the compound.















BPI set up, their drone heading off to spy on the ECM as they approach.















The H.A.R.D. troopers disembark and make it into cover.















Beta Squad and their APC get hammered.
















Alpha Squad lay down smoke to cover their advance.















The wreckage that is APC heaven.














The H.A.R.D. troopers make it inside the walls and bloody hand to hand begins.

























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Last man standing.
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The End.

The BPI have defended their compound from the ECM and they have shown that they have superior technology such as drones to bring to the fight.

Whatever the BPI are up to, whatever the BPI employee was trying to tell EarthGov before he was killed they are going to extreme lengths to keep it secret.

 And what does that symbol mean?










8 December 2011

Sams Log - four

18 November 2011

Sams Log - three
























2 November 2011

Every Formation a Parade

Here are the guys and gals of Charlie Company.




































29 October 2011

Sams Log - two

26 October 2011

Chapter Two























Charlie Company hammer it to the unknown settlement call sign HOTEL on the understanding that their new friends from BPI will be on their way to silence the BPI scientist.



Here is the set up at the start of the first turn.













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As you can see most sides have most of their troops inside the APCs.
Here is a view of the ECM. 
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Here is a view of the BPI
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Nothing exciting happens the first turn; both sides activate some troops and advance.

In the second turn every single squad except ECM RJ3 (Earth Corps Marines Ramjack 3 an APC) manages to pass it’s activation roll.
Delta squads APC opens fire with its LMG on the BPI and causes some hits that result in suppression.
The Delta squad troops get into the cover and start firing.
Here we can see the BPI troops disembarking from their APC about to enter the complex.
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Turn three see’s the ECM advance in an APC, disembark and enter the complex.
“The area is secure” states Corporal Paxton, Private Weaver however has doubts.
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She was right, a few moments later the BPI enter at the North Gate.
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There is quite a bit of weapons exchange this turn with APCs firing their LMGs all over the place, Rockets being launched by ECM troopers and all manner of harsh language being deployed.

The next turn sees the squads inside the complex searching habs to find the man of the hour.
All the troops seem to be converging on the complex now as can be seen here, like flies on…
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A BPI APC stops to let off a sniper team and an Anti-tank Gun, these take up position in cover.
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Again lots of firing from troops, APCs and now the BPI AT gun which blows a LMG clean off the nearest ECM APC.
Much more firing and skulking as the 2 squads inside the complex go around searching, as this goes on the ECM H.A.R.D troopers make it inside the complex.
These troops are not to be messed with.
At the same time a BPI squad with a HMG makes it into the complex, HMG’s are not to be messed with!
The ECM H.A.RD. troopers  open fire with their assault rifles and anti-tank gun on the BPI, they only manage to supress the BPI, still that will slow down their attempt to search.

Delta squad of the ECM are taking a battering in the cover as a BPI squad supported by 2 APCs fills the cover full of hot leady death.
One fatality is caused and using my house rules it ends up being their heavy weapons guy.
Damn.

The H.A.R.D troopers decide that if the BPI are going to hide behind cover the only way to sort them out is to get in their and give them a bit of  a slap.
The first few seconds of the melee are bloody and blurry
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Once the initial slap is dealt we are left with 3 dead BPI and 1 dead H.A.R.D. trooper who made a sucky saving throw.
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These surviving 2 BPI are soon put in their place.
As this fighting goes on the ECM locate the VIP.
They grab him and prepare to head out.
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Meanwhile outside the BPI AT gun has disabled one APC and some troopers with the help of the rocket launcher another one.
They hope to cripple the ECMs vehicles thus denying them the chance to exit quickly with the target.
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The ECM get the VIP into the APC as the BPI AT gun repositions itself so it can get a clear LOS, seeing this the HA.R.D troopers engage in a bitter but brief fire fight with the BPI HMG squad as they try to get outside and take down the AT gun.
BPI APCs try to outflank the ECM APCs and try to block them in and hamper their escape.
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The APC (RJ1) with the VIP inside makes a run for home followed by the BPI APCs, RJ2 acts as a blocker and helps RJ1 by keeping its path clear.
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The BPI squad that was on the left flank after much fighting with Delta make a run for it, lugging their last rocket launcher through a hail of bullets and get off a single shot on RJ1.
It hits, the APC fails it save.
The BPI player rolls a 6 on the damage chart.
Noooooooooooooooooooo!
It explodes in a ball of flame, the doors on RJ1 fly open as troops come rushing out.
First out is the VIP who is shoved with some considerable force, followed by 3 troops.
No more ECM exit the vehicle.
The ECM form up around the VIP and lay down fire hoping that RJ2 can back up and give them a ride out of there..

Unknown to the ECM, the BPI APC that has been exchanging fire with Alpha squad who are in cover suddenly unleashes a surprise.
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A squad armed with a HMG disembark and run around to the front of the APC ready to finish off the VIP.
But Alpha are ready and on guard, they open fire and get 2 hits, the BPI pass their saves, both of them.
Now they fire.

4 troops at close range with assault rifles makes 8 FP or 8D6 to you and me, the HMG adds another 4; 12D6 rolled and just 3 hits.
Alpha make 2 saves, phew.
hey are at full suppression limit so that failed save means 1 loss.
They are down to 2 men and the VIP.

The last turn.

Alpha heavily supressed and a bit shaky fail to activate, the BPI HMG squad rolls to activate, they pass, they aim, they roll their 12D6 and get 10 hits!!!
Beta squad and the VIP are turned into red mist.
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26 September 2011

Sams Log - one


















18 September 2011

The Story Begins





Charlie Company roll up to outpost 125, they were not expecting to see what appears to be a mercenary force already there.
They are here to answer the distress call from the outpost, what are mercs doing here?
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Below is the set up
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TURN ONE
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The ECM win the initiative but fail to activate RJ1.
The turn passes to the hostiles.
Seizing the opportunity, hostile 4 (H4) make a run for the cover ahead, hoping to bed down and harass the ECMs right flank as they advance.
The hostiles try to activate another unit but fail so play passes back to the ECM.
The hostiles attempt to activate their sneaky AT gun which is hidden under the garage roof of the outpost, they fail.
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RJ2 manages to activate and it rolls forward toward the cover.
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Alpha and Beta squads also advance, making for the cover on the left flank.
Delta fails and play passes back to the hostiles.
The rest of the hostiles and the ECM fail to activate.
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TURN TWO
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Again the ECM win the initiative, RJ1 advances and then Alpha let down the side by failing to activate.
The hostiles try, their AT gun passes its activation and takes the aimed order.
It fires at RJ2, rolling 3 dice to hit.
It scores 1 hit and the APC fails to save.
Luckily for the APC it was a glancing shot with no real damage, though the shock and the noise stuns the crew who have a penalty to their next activation roll as result.
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Hoping to press forward, H4 tries to make it to the cover, they fail to activate.
Maybe the explosion from the AT gun broke their stride?
The ECM try to order Alpha forwards, but they are too busy checking on the crew of RJ2 and fail to activate.
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H1 runs forward and makes it to the cover on the ECMs left flank.
The rest of the hostiles manage to activate and carry out their orders.
The ECM continue to try to activate, Beta, Gamma and the stunned APC crew all fail to move.
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TURN THREE
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This turn sees the hostiles concentrate fire on the APCs and both crews end up being stunned from the shots.
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TURN FOUR
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H4 are bedded into the cover and RJ1 and RJ2 as well as Gamma squad in their H.A.R.D. suits make a concerted effort to unload a can of whupass on them.
H4 reply in kind.
After a brief bout of heavy firing the smoke clears to reveal no one was killed.
Crikey.
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TURN FIVE
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This turn just goes to show how luck plays a part in any wargame.
The ECM pass every activation roll they try, the hostiles fail every roll they try.
The ECM again unload a shed load of lead and introduce the hostiles to their favourite friend, Hans Christian Hand Grenade.
The result is that H4 end up being totally annihilated.
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REST OF THE GAME
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The destruction of H4 really signals the collapse of the hostiles.
The ECM push forward and start to outflank the hostiles.
The AT gun manages to continue firing and eventually cripples both APCs resulting in them losing their LMGs and the ability to move.
They are reduced to nothing more than cover.
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But there are enough of the ECM to push onwards.
The H.A.R.D. troops advance seeming unstoppable as small arms fire continues to bounce of their armoured shells.
Suddenly a HMG rips into them, splitting apart suits and causing Gamma to halt in their tracks.
H.A.R.D. troopers don’t get shot; they sure as hell don’t get killed.
This signals their demise as the hostiles turn all their available firepower onto them, including the AT gun.
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Still it is not enough, the ECM that remained in cover decide to make a break for the outpost, they push onward dodging and weaving the enemy guns as they are supported by Delta who crept around the flank.
They manage to get into the outpost, at which point the hostiles pull back and retreat.
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HERE ARE SOME MORE SHOTS FROM THE ENCOUNTER
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AFTERMATH
Who were the very well-equipped hostiles, what part did they play if any in the outposts call for help?
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Why did they retreat once the ECM got inside after putting up such a bloody fight?
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What did the ECM find inside?